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Miguel is a software engineer and indie game developer currently based in the UK.
He occasionally blogs about software design, continuous integration and game development with Godot Engine.

recent articles

Godot Version Compatibility: A Guide for Addon Developers
Workflow of releasing a gem-based Jekyll theme
Host your own blog with Jekyll and Github Pages
Becoming a gamedev Youtuber
How to publish your Godot Game to itch.io via Github actions

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